Q
If you have all 3 words to a shout, does that mean it is fully maxed out out or can you upgrade it further? Im asking because i have all 3 words to unrelenting force and it doesnt seem that powerful. Ive killed quite a few dragons and have about 10 souls but i dont know if there is anything i can do.
Anonymous
A

You need to make sure you are using the dragon souls to unlock the words of shouts as you pick them up. This took me 2 weeks to figure out (and I was unemployed when this game came out so it was all I was doing). When you go into the shouts screen, you should see it asking you to unlock a shout by pressing a certain button. This will use a dragon soul, and also give you one more word during that shout. After all 3 words are gathered, there is no more way to power them up.


Q
Sexual innuendo, on that last ask xD
Anonymous
A

…. o.O


Q
To that guy asking about enchanting; It also depends on how big of a soul gem you use.
A

Q
I am trying to disenchant and item that has a fire damage of 40 points but im not able to because it says i have already learnt that enchantment, but the enchantment i learned was fire damage of 8 points. is there any way i can the more powerful fire enchantment?
Anonymous
A

Short answer: No.

Long Answer: The Fire Enchantment (regardless of strength) is one enchantment. You cannot disenchant an item without destroying it, so you’d have to find a duplicate of whatever you want (or craft another). Then you basically need to max out your enchantment tree, because the strength of the enchantment depends on your skills in that tree. If you have a low enchantment skill, you can only enchant weapons with low effects. Thankfully, there is a short-cut to maxing out your blacksmithing/enchantment trees and gaining a few levels in the process. You can find the guides online.


Q
For the Boethiah quest, which follower do you think it makes the most sense, roleplay wise, to sacrifice?
A

Well that depends on a multitude of factors. Are you playing the reluctant hero? Are you playing the Saving Grace/Called to Action hero? Or are you playing someone who’s evil, but was given this great gift? Is this person someone who treasures human life and tries not to kill if possible, or are you playing someone who would slaughter his own mother for a chance at power? Personally, anyone you can hire is a safe-bet, or anyone you have to punch once. That never made sense to me. “You’ve beaten me in a fist fight, I’ll totally follow you around since you humbled me!”


Q
It would be okay with me if you actually needed to use magic constantly while doing the College of Winterhold quests. As in actual weapons wouldn't do anything to any enemies in these specific quests.
Anonymous
A

I would love some dungeons for magic-specific characters, but then it would also have to be the other way around. There would have to be dungeons where magic based characters couldn’t damage anything. I’m old school D&D (second edition, yo!) so I prefer to see my Mage’s not fighting with swords and war hammers. I like my Mage’s to have staves or wands or RUN MUTHER FUCKER CAUSE YOU ONLY GOT MAGIC AND THAT’S A GOD DAMN DRAGON!


Q
I completely agree with that thieve's guild statement. But even worse as far as failing to meet their potential would be the Companions. I hardly get to know the characters there because half of them just spew out small-talk, and it took like three quests to become their leader. Wouldn't it have been awesome if they designed companion quests so that you had to become a werewolf?
A

As far as I’m aware, you HAVE to become a werewolf to become the Harbinger, but you then have the ability to kill your beast-spirit. I think all of the guilds could really use some work, especially the College of Winterhold, It’s really disappointing to me to have to join the College to continue one of the quests in the game. I had a character who was not magically inclined and by the time I joined, I was unable to keep a Ward spell on long enough to block the instructors fireball because I had not invested any points in Mana.


Q
I think a DLC were you get small things, like helping Rune from the Thieves guild find his parents would be really cool.
A

I think the Guild specific quests should have been done in this way regardless of DLC. We were too quickly able to get through the ranks and it seemed meaningless. I think instead of constant “protect this” or “steal that” missions, things like helping Rune locate his family or recruiting new thieves (like in Assassin’s Creed) would have been more awesome.